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When you listen to experienced artists, especially those in the concept art industry, they almost always warn you not to get too precious about your work.  Unless you’re actually running the company, you can be asked to demolish and repolish your ideas at the drop of a hat, and some of your most cherished designs may never see the light of day in the actual production.  When I’m at work, I find this surprisingly easy to do.  While I nail it in one go with some tasks, I’m used to reworking others at least once for They Who Give Paycheck and while I may not always agree that the final version is an improvement, I don’t bemoan, begrudge, or be…regret the changes.  It’s part of the job.

In my personal artwork however, I am ridiculously precious.  Or rather, I’m ridiculously indecisive.  We’re told never to be afraid to scrap and redo anything that isn’t working out, and I usually play with a few different ideas on different layers.  Poses, hairstyles, jewellery, and so on.  Then I toggle the layers and critically examine each option to see which works the best.

…It’s at this point I usually hit the roadblock.

You see I hate, hate, wasting a good idea.  Even if it’s something as small as a hairstyle change, I have real difficulty sacrificing one for the other.  If they made the final compulsive toggling round, then I pretty much love them both and have officially passed beyond the point of judging which suits the style and character best or which takes the painting to a higher, more interesting level.  I hate the idea that by choosing one idea, I will be losing all the potential of the other and the chance to see where it takes that painting.  And if I delete that layer, awesome idea and all, and forget to use it in the future then it will be lost forever to the abyss.

…It should go without saying that at this point in the process I’m feeling a little over dramatic.  Flailing at the screen with my pen may or may not be involved.

What I really want to do is everything, which is somewhat impractical in just the one painting and with a full time job and the inconvenience of feeding myself and sleeping, I know it’ll be a while before I can get onto the next painting where I might be able to use some of the ideas that didn’t make the final cut.

Of course, if I were a little more brutal and decisive about making those final cuts, I’d probably get onto the next painting a lot faster.  I know.  The irony is not lost on me.

I had every intention of starting the blog off on a friendly, generic, “Hi, I’m L and I’m an artaholic” note, but instead something much more interesting came along. Might as well start with a bang - let’s talk about laziness.

Anyone here heard of ImagineFX magazine? If you haven’t, and you are a digital fantasy artist of any level, all you need to know is that it is awesomeness in a magazine.  It is one hundred and odd pages of goodies, information and instruction.  Professional artists at the top of their game contribute interviews, tips, full tutorials and workshops in high, step by step detail with dozens of progress images.  From the very basics to more advanced stuff.  In every issue.  If that’s not enough, every issue of the magazine comes with a DVD which has all the image files in high res, original .psds, free textures and brushes, demos of the latest software, virtual models that you can actually rotate to view from every angle and video tutorials.  It costs just £5.99 (about $10USD).  Now I’m just one person, but I think that’s pretty damn good.

Apparently, I am wrong.  Here’s an email that ImagineFX recieved and printed in the November 2007 issue.

Not Good Enough

To encapsulate my current frustration with the magazine  (and reason for letting my subscription expire): the instructional material is just not good enough.  Don’t tease me with fantastic art – show me how to make it for myself!

The instructions often scratches the surface.  The magazine should be more project based.  There should be video screen captures on the DVD to explain how these wonderful artists are using the incredibly complicated software .  There should be editable project files for every tutorial.

Maybe hire an educational consultant to help with a more structured approach to tutorials and cover some new ground.  It’s really a shame because the magazine is so close to being really good.

JG

Right.  Now I would have been sorely tempted to fire off a reply to this guy starting with something like, “Look, you whiny little -”  and it’s not because he criticised the magazine.  I think he’s wrong, but that’s not the point.  It’s because he actually appears to be BLAMING the magazine for HIS failings as an artist.

“Don’t tease me with fantastic art – show me how to make it for myself!”

Teasing:  Showing me artwork that has the nerve to be beyond my ability.

Apparently he believes that if IFX would just bring its tutorials up to HIS standards, he’d be able to duplicate this fantastic art.  After all, the artists who created that work only did it by following some secret magical tutorials that they’re keeping quiet about.  They certainly didn’t get to that level through years of hard work, love, and perseverence.  They didn’t study their ideas of fantastic art and work things out for themselves.  Who needs that crap?  That takes effort.  No, what you need is for someone to spoonfeed you THEIR process and you’ll be all set.

There should be video screen captures on the DVD to explain how these wonderful artists are using the incredibly complicated software .

Or here’s a crazy idea – you teach YOURSELF how to use the software!  Groundbreaking, I know.  In the (very polite) reply that IFX gave this guy, they explained that there simply wasn’t enough room to include everything in the magazine.  That’s an understatement.  What kind of pillock expects a £5.99 magazine to include a full instruction manual on Painter, Photoshop and every other program they might demonstrate?  Not one of my program manuals for university cost lest than £18 or weighed less than a brick.  Even if they cleared everything else out of the magazine (screwing over the majority of their readers) for several issues, it couldn’t be done.  Stop being cheap and buy a damn manual.  Or god forbid, actually play with the program and work out the functions for yourself.

There should be editable project files for every tutorial.

As in being able to go in and work from the original artist’s steps, their sketches, their templates?  Being able to pick from their exact palettes and painting over their work?  You know, these artists are already spending a lot of time coming up with inspiring, skillful images and documenting their process in a helluva lot of detail.  They want people to learn.  I’m guessing what they DON’T want is for a hundred copies of their original concept popping up all over the internet or people editing their original steps and claiming the result from their own.  You want to make a copy?  You eyeball, you study, you try and reproduce those techniques yourself and you LEARN from the process.  What are you going to learn from painting by numbers?  Tutorials and workshops show you ways to approach your OWN artwork, not how to duplicate someone else’s.  And you know what?  Copying doesn’t work.  If you don’t work on your own skills, your paint-by-numbers will be a pale shadow to the original and you know it.

I have zero patience for artists who take NO responsibility for their own learning.  They complain that if they have trouble with something, it must be someone else’s fault.  The art teacher, the lecturer, the book.  “I don’t learn that way,” they whine.  “They’re going too fast.  They’re going too slow.  They’re not showing us the basics.  They’re not being in depth enough.”

Let me be clear – if what you are learning from is not meeting your needs, it is YOUR responsibility to go out and do something about it.  If you’re reading a book on concept art but you don’t understand perspective, go out and find a book that does cover perspective and read that first.  If your life drawing class is skipping the basics and going right to the hard stuff, change to a beginner’s class or use your spare time to teach yourself the basics.  What you don’t do is rely on one resource to teach you everything you want to know and then get pissy when you don’t turn into an artistic genius.

The First Post

So basically, if my ever patient friends have to listen to me on IM shouting “I HATE eyes/rocks/hair” much more, they’re going to have the men in white coats on speed dial.  And nobody wants that.

No, I’m kidding.  Well, mostly.  I’ve wanted to start an art blog for a long time, along with a lot of other new things I want to do with my art.  Something about the new year has lit the spark.  And so finally, here I am.

I am a games artist and e-book illustrator professionally (but not so long out of university that I can say the word “professionally” without giggling) and a fantasy artist in my spare time.  I love faeries, goblins, and things that go glitter in the night.  I especially love it when these things intersect with real life.  In art, that is.  If I knew where I could find a sexy winged prince on this side of reality, I wouldn’t be sitting here talking to you people, would I?

So here’s the plan.  I love to talk about all these things and so I will, at length, whether you want me to or not.  I’ll pimp out artists and resources as I find them. I’ll post WIPs and on the rare occasions when I don’t get so lost in painting that I actually remember to take regular snapshots, they might even be numerous enough to put together as tutorials.  I’ll rant and mutter and babble.  Possibly even ramble (you only need to worry about this when it’s past midnight and I haven’t had my hot chocolate fix).  Good?

Then let me start with a link to my latest piece – a timeline of all the art I’ve managed to save from the past ten years, from thirteen to twenty three.  Plus a few little previews of upcoming paintings which are still very much In Progress.   Hope you enjoy!

Louisa Gallie – A Ten Year Timeline